Friday, September 6, 2019
Anti Legalization Critical Thinking Essay Example for Free
Anti Legalization Critical Thinking Essay The aim of this paper is to logically apply reason to assess the arguments for the legalization of marijuana, and by doing so point out flaws in these arguments. Furthermore, this paper will assess the credibility and the source of these arguments, and present counter arguments to conclude that marijuana should not be a legal drug in California and the rest of the United States. First I will consider The National Organizations for the Reform of Marijuana Laws ââ¬Å"Principles of Responsible Marijuana Useâ⬠which is the basis for their argument for the legalization of marijuana, and how this set of principles is flawed. Second I will consider the claim ââ¬Å"that marijuana should be legal in a taxed and regulated mannerâ⬠and also consider the source of this claim. Third I will emphasize the negative social effects of legalization of marijuana in order to counter the claims for legalization. Finally I will conclude that given these factors, legalization of marijuana would be harmful and detrimental to society as a whole, possessing little or no economic, social, or medical benefits. The National Organization for the Reform of Marijuana Law is the leading lobbyist group for the legalization of marijuana in the United States. This organization has made it their commitment to have marijuana legalized in a taxable way as tobacco and alcohol currently are. This organization rationalizes its arguments with a document called the ââ¬Å"Principles of Responsible Marijuana Useâ⬠in which is attempts to justify marijuana reform in a socially accepted manner. The very title of the document is ambiguous, the word ââ¬Å"responsibleâ⬠is a very circumstantial term and is subject to many different interpretations. Furthermore the document assumes that if legalized, citizens will adhere to this unofficial ââ¬Å"code of ethicsâ⬠, however we can evidently see with alcohol and tobacco that there is abuse regardless of the regulating laws. Despite this, NORML attempts to lay out their interpretation for what ââ¬Å"responsible marijuana useâ⬠is ( 4 ); their first point is that marijuana is to be for adults only, and that it is irresponsible to provide marijuana to children. The terms ââ¬Å"adultsâ⬠and ââ¬Å"childrenâ⬠again are ambiguous, it is not clear where the line is drawn between what defines an adult or a child. This is a concern because many would assume a child is no longer a child after eighteen years of age, thus it can be determined that eighteen and over is considered a ââ¬Å"responsibleâ⬠user. It need not be said that current alcohol restrictions limit a user to twenty-one and over. According to a 2005 Monitoring the Future Study, ââ¬Å"three-fourths of 12th graders, more than two-thirds of 10th graders, and about two in every five 8th graders have consumed alcoholâ⬠( 5 ), with this evidence it would be wishful thinking to assume marijuana would be any different. To further consider this point 6.8% of children ages 12 to 17 use marijuana on an occasional basis ( 5 ). It would be reasonable to conclude that if marijuana was legalized that number would increase drastically. Second the NORMLs ââ¬Å"Principles of Responsible Marijuana Useâ⬠attempts to rationalize legal marijuana use by claiming that if legalized responsible users will refrain from driving ( 4 ). Although an illegal drug, it is not surprising that there are already statistics regarding marijuana impaired driving in many states. California who just recently had a proposition for the legalization of marijuana has some of the most relevant statistics; there are various counties in California that have a 16% or higher marijuana involved traffic fatalities ( 3 ). This number would only increase with the legalization, and that is not to include the the amount of non fatal accidents that would occur annually. A recent study by Alfred Crancer and Alan Crancer projected that traffic fatalities would increase by as much as 300% with legalization ( 3 ). Third NORML claims that ââ¬Å"The responsible cannabis user will carefully consider his/her set and setting, regulating use accordinglyâ⬠. In this claim there is much room for a line-drawing fallacy, in which it is difficult and conveniently vague and up to the individual to determine what set and setting is actually appropriate for usage. It could be assumed under this principle that its safe to use marijuana while caring for children, elderly, while driving, and also very relevantly while working. Forth NORML claims that a responsible marijuana user will ââ¬Å"resist abuseâ⬠. They define abuse by: ââ¬Å"Abuse means harm. Some cannabis use is harmful; most is not. That which is harmful should be discouraged; that which is not need not be.â⬠A clever statement however invalid and illogical. Drug abuse is defined as an uncontrollable urge for constant seeking of intoxicants ( 2 ). Many users would be unaware of their abuse, until the point in which it has destroyed their livelihood, relationships, economic security, and health. Legalization would only increase the numbers of active addicts, and make marijuana readily available for them, and being legal, consequently restraining family, friends, and the courts from restricting an addicts use before to much harm is done. The final claim made by NORML is a ââ¬Å"Respect for Rights of Othersâ⬠in which they attempt to justify the fact that if marijuana was legal, non users will have to deal with it. Again it is wishful thinking to see that users will have respect for the others who are not users, however while illegal we can see that many still cultivate marijuana, drive under the influence of it, and use it as socially as possible. A strict layout of parameters that must be followed with public and private use of the drug would be acceptable, however advocates for the cause prefer the vagueness, in which there are no absolute lines that can be drawn between legal and illegal use (ie. Driving, social events, age, etc.). The entire document is a rationalization and does not seem to give a valid or true pretense to satisfy desires. The most relevant claim argued against in this paper is the claim that ââ¬Å"marijuana should be legal in a taxed and regulated mannerâ⬠. This claim by itself has the vagueness and ambiguity of a typical bill or legislation. It is this vagueness and ambiguity that encroach on the freedoms of citizens everyday. The fact is that marijuana is a drug, it was made illegal by the Federal Controlled Substance Act of 1970 to stop the violence and abuse that was common practice. We have seen in other countries failed attempts to regulate and tax drugs, like the Netherlands, and we have seen the damage drugs can have on society as a hole, like the dangerous drug cartels that rule Mexico. In evaluating this claim it is also important to consider the sources, one of the biggest supporters of marijuana legalization is Robert Lee. Lee is president of ââ¬Å"Oaksterdam Universityâ⬠a school that teaches students how to cultivate, grow, process, and cure marijuana ( 3 ). It would seem highly logical to acknowledge that this man is not interested in the social repercussions of legalization. His motive is clearly for the profit that can come from legalization. Legalization would drastically increase the amount of growers and interested parties in his school. Another strong voice in pro-legalization is the company S.K. Seymour LLC which is a Medical Cannabis Provider ( 3 ), who again would see a dramatic increase in profit and sales due to the fact that they can open up their business to the public, and not just medical marijuana patients. It seems that neither of the sources, from the research done, are interested in the negative and adverse affects of legalization and only interested in the lucrative value of legalization. It is also important to analyze the negative social effects of marijuana on society, most notably the economic affects and the medical effects. Recent proposition 19 in California stated that: ââ¬Å"No person shall be punished, fined, discriminated against, or be denied any right or privilege for lawfully engaging in any conduct permitted by this Act or authorized pursuant to Section 11301 of this Act. Provided however, that the existing right of an employer to address consumption that actually impairs job performance by an employee shall not be affected.â⬠Basically stating that employers can no longer regulate marijuana use while working unless it can show that performance is being impaired by use ( 3 ). Proposition 19 also is in conflict with the Federal Controlled Substances Act of 1970 which prohibits the use of marijuana for recreational use. This would be a mistake by California due to the fact that the state would loose billions of federal dollars in the form of grants and aid called for by the Federal Workplace Act of 1988. Not only would government loose money but also schools and medical centers can potentially be affected ( 3 ). The health risks for marijuana usage are as noteworthy as the social repercussions. Marijuana is known to cause A-motivational syndrome, which is a depressed state of the brain in which reaction times and motivation is affected by long term use ( 3 ). Furthermore ââ¬Å"the gateway theoryâ⬠blames marijuana as the compromise that leads an individual to try harder more harmful drugs. Lastly marijuana has been placed on the California Proposition 65 list of carcinogenic materials, as proven materials that cause cancer ( 3 ). In this paper I argued that the National Organization for the Reform of Marijuana Laws definitions and reasoning for a ââ¬Å"responsible legalâ⬠user is flawed. Many of their arguments are invalid and lack sound reasoning to a conclusion. That the claim that marijuana should be legal and taxed is not a fully developed claim and that the sources of the claims motives are not sound in reasoning for legalization. Finally I argued that if marijuana is legalized it would be detrimental to society specifically regarding medical and economic problems. The arguments for legalization are not convincing and present many fallacies, Legalization supporters have the wrong idea of controlled use.
Thursday, September 5, 2019
Media Convergence: Advantages and Disadvantages
Media Convergence: Advantages and Disadvantages Introduction The electronic highway of information that is girdling the world has brought an end to the Gutenberg era. Transition from a ââ¬Å"stones throw awayâ⬠world to a ââ¬Å"click awayâ⬠world has changed the way we live, interact, socialize and work. It has also changed the way we perceive culture, people, processes, objects i.e. life in short. The high speed network fabric has rendered geographical boundaries irrelevant. A few years back it may have sounded like an idea by Slartibartfast from the legendary planet of Margarathea(from the Hitchhikers Guide to the Galaxy) but with the advent of technological platforms this aint a far-fetched idea any longer but is the reality of the present times. It all began with the technological outburst which led to the availability of various platforms that helped to efficiently maximize the transfer of information. The degree of separation between the company and the consumer has reduced considerably. Branding Redefined Branding is no longer the privilege of the larger conglomerates or the big pockets. With the advent of technology and the significant reduction in the costs associated with branding, smaller companies that are taking branding seriously have cropped up like mushrooms. The competition is much tougher and there is this race of owning properties both online and real to cut out the competition. In the context of sports we can take the example of the Indian Premier League (IPL) the largest sport event in India this year. So there would be sponsors for IPL who would demand exclusivity. This is applicable across industry sectors- say a sponsor of something like MTV Roadies who would end up owning the content rights of the show- just to kick competition out of the advertising sphere for the show. The questions that loom large are ââ¬Å"Has the traditional media died?â⬠or ââ¬Å"Has it just reduced to a mere supporting media?â⬠or ââ¬Å"Have the rules of the game changed?â⬠or ââ¬Å"Is it a new game altogether?â⬠Brand experience is both emotional and functional. It is not only a promise that a company makes, or an assurance to the quality of the product as mentioned by Aaker(1991) but it also has a psychological role to play. They make you feel good about yourself or are an expression of yourself. They also fulfil social needs like a sense of affiliation or belongingness to a community or a group of people who think alike. The very fact that names like Arsenal, Manchester United of the English Premier League (EPL) are household names in a country like India where nothing but Cricket sells, shows the growth of sports branding. This phenomenon has been more evident in the recent past all because of the media convergence (Kerr,2008). There are fan communities where people can discuss their teams, interact with people with similar sentiments, vent their anger when a player does not perform and share their grief when their team loses. The arrival of sport channels has provided a medium to the broadcasters to telecast all kinds of sports and not just cricket. There is as much of motor sports, basketball, tennis and football as there is cricket. The question that pops up next is, what is the brand? Is it the player, the club or is it Football the game itself? If yes, how has a little white ball and a green field inspired the most successful brand principles that has led to true brand management? The concept of a sport being a brand may sound a little ridiculous at first, but the figures dont lie. A Brand Finance survey conducted in 2005 revealed that Manchester United had a brand value of Ãâà £197m, Liverpool a value of 156m, Chelsea Ãâà £137m and Arsenal a brand value of Ãâà £115mn. Indian Premier League (IPL) The Sport Renaissance in India India has two primary religions Bollywood and Cricket. The only differentiating factor that sets sports entertainment apart from the rest is the passion that it commands and the real time execution. The cricket economy world over is 1bn USD to which India contributes to more than 60%. This includes revenues from ticket sales, sponsorship, endorsements and broadcasting rights. In 2008 the remote wars in the households in India had struck a truce as all the members in the family were glued onto one thing -the IPL for their own different reasons. Be it the glamour, be it the sport, be it the uniqueness of the concept or be it the hype around the event, IPL redefined entertainment. The General Entertainment Channels (GECs) observed a huge dip in the Television Rating Points. Nothing had grabbed the attention of the masses the classes at such a scale ever before. Next year IPL struck again-grander and better. The GECs delayed the launch of new shows as they were sure they had nothing that could compete against the IPL. Such is the potential for the Sport Industry in India. The IPL 09 had rung the death knell of the whole arena of player management in India as small size sponsors signed the best of the players in the Indian team for a year at dead cheap prices. This fiasco happened due to the deals that the IPL Franchise had with these sponsors and the players were bound by it. This was the reason why we saw Master Blaster Sachin, Zaheer and Harbhajan promoting Luminous Invertors and Sehwaag advertising for Jetkings an equipment hardware manufacturer. Is it truly about club over country? The club format brought to the public light through the IPL has shattered the myth that sports in India is about national identity and patriotism? In the auction the highest bid jersey was not that of Tendulkar or Ganguly, it was Khans 11. It has given rise to a lot of questions What is it that makes a person support the Mumbai Indians or the Kolkatta Knight Riders? Is it Sachin, Sehwag, Shilpa or Shahrukh? Is it the success of the team or the strategy that they employ when at the field? The other areas of concern would be has this concept of IPL revolutionized the way sport is consumed in India? Will the spectators be interested in an IPL match over India vs Pakistan Test Match? The Moment of Truth in the IPL that made its success eminent was the fact that the crowd actually cheered when Sachin was bowled by Bret Lee. This is an indicator of the fact that sports in India is in the throes of evolution. People are open to accepting it as an entertainment option than a patriotic struggle. Literature Review What is Media Convergence? Britannica Encyclopaedia says, ââ¬Å"Media Convergence is a phenomenon that involves the interlocking of computing and information technology companies, telecommunication networks and content providers from the various media platforms like magazines, newspapers, radio, television, films and the likes. It also says that Media Convergence is the confluence of the 3 Cs Communication, Content and Computingâ⬠. According to Henry Jenkins who is a highly respected media analyst and one of the foremost leading experts on the convergence culture paradigm, as well as, the DeFlorz Professor of Humanities and the Founder and Director of the Comparative Media Studies Program at MIT states that, ââ¬Å"the flow of content across multiple media platforms, the cooperation between multiple media industries, and the migratory behaviour of media audiences is what constitutes media convergenceâ⬠. It is not just the confluence of the traditional and the new digital media but it is also about the unpredictable ways of interaction and association of the consumers and producers of media. It is not solely technological but there is a huge gamut of socio- cultural paradigm shifts that have changed the way the consumer evaluates a product, makes his decision and his social interactions to seek information. It also includes the experience that the producer of the media makes the consumer go through (Viau, 2 001). The world is witnessing the new forms of media in which they have a larger control over the types of feeds they receive, the ease with which they can interact with not just the media but with the media provider as well. This has brought a whole new dimension of competition to the traditional media platforms. This has also led to a lack of dependence of the consumers on any particular media which in turn translates to lesser loyalty. Benefits of Media Convergence: The content creators can use the platform to generate customized content that is targeted at a specific group. This has also brought about a change in the dynamics of economy as distribution and cost structure is not the same in traditional media. It has brought about a sense of Post Modernism to the field of media consumption where the consumer is not an audience but is also a co creator. This has also brought about a change in the experience that a person goes through by consuming media. It has transcended the limitations of the traditional media. Negatives of Media Convergence: This has brought in a certain amount of unpredictability in the responses that a media would receive. With the audience being exposed to a plethora of media platforms it gets tough to understand what has had what kind of effect on the consumer. Media Convergence has brought about a shift in the control that the content creator had over its property. With the advent of blogs, mobiles and emails the consumers are exposed to large amount of unbranded content. This has led to an increase in the competition for consumers time and attention that the content creators face. Is Sport an Industry? Does industry necessarily comprise of a product or service? NO! It could be an offering that is neither of the two but is consumed by the people. Entertainment is an industry and so is religion. Thus Sport is an industry too which comprises of selling sports or selling through sports. Be it the events, leagues and the tickets to view these or the marketing of products through sports- which would include merchandize, licensing and sponsorship (Mason, 1999). The figure below represents a model of the Sport Industry Parallels can be drawn between Sports and a Consumer Product. Below is a representation of the value chain of the sports industry. Sport as a product can be consumed in different ways- playing, watching, reading or being entertained by it. The level of involvement of the consumers -fans in the sports jargon, differs for each of the way. ââ¬Å"Football is a million dollar industry. The sport has a long heritage in UK and has the most prestigious premiership in the world and has attracted players from all four corners of the globe. Most importantly, football inspires passion and the big four, Chelsea Arsenal, Manchester United and Liverpool FC, are among the most valuable brands in the countryâ⬠, says Ruth Mortimer- a sports marketing blog owner. What is a Sports Brand? What constitutes a sports brand is questionable. It depends on what the product is? Is the league a product or is it the clubs in the league that constitute the product (Goldman, 1989; Grauer, 1983; 1989; Gray, 1987)? It is argued that the league can be taken as a cartel of these entities i.e. the clubs. This would determine the marketing strategies for the league and the clubs. But whatever the case be both are brands in themselves. If football is the category EPL can be taken as the Umbrella Brand and the clubs like Manchester United, Chelsea and the likes would constitute the sub brands. Even the players would be brands in their own respect. If Beckham is the brand then it is dedicated, suave and down to earth (Milligan, 2004). Manchester United stands for excitement and great entertainment all so because right from Cantona to Giggs to Rooney and Ronaldo, the club has stalwarts who are both excellent at the game and are trend setters in their own way. Hence there is a clearly identifiable brand proposition (Baeur et al, 2005). How are sport brands different from the product brands? NBA Franchise was the first to realize the potential of brand building and what organized marketing can do to fuel revenue generation. Andy Mulligan(2009), says, ââ¬Å" Brands are often, somewhat lazily by some people, equated with pure commercialism and worse still with a kind of fluffy marketing that is about spin and not substance.â⬠He is of the view that though Sport is a huge industry, managing teams is not in the least similar to managing a business. The very premise that a business is a tradable property sets it apart. A team is a repository of emotional associations that fans world over share and build. Hence sports team is not a business but it could definitely be a brand as its an identity and a promise that the consumers believe in and an experience that they live. The association of a spectator with a specific club is enhanced by the collaborative play of ââ¬Å"local, national or emotional identificationsâ⬠(Whannel, 1992, p. 199) or by the un-certainty of the outcome of the game (Clapson, 1992).The degree of association of the club and the spectator is so high that he develops a strong sense of affiliation with the club. He feels proud and celebrates the victories and is all gloomy over the losses. This phenomenon has been termed as Basking in Reflected Glory (BIRG) (Cialdini et al., 1976). Media and Sports The globalization, the opening up of trade barriers, this era of media convergence, the popularity of the internet, and the ever increasing number of netizens has revolutionized the sports industry. The advancements in communication technology provide omniscient access to all kinds of leagues that a team plays in. This coupled with the 24X7 dedicated sport channels has opened up a whole new arena of entertainment. Today the English Premier League and Formula 1 are as popular in the Asia Pacific as they are in Europe. Earlier people used to watch just the league finals but now they have the option to follow their favourite teams irrespective of their geographic location and time. The qualifiers for the Champions League or the NASCAR have a sizeable number of viewers as does the grand finale. When Real Madrid signed the superstar David Beckham, the live telecast of the ceremony attracted more than 2 million eyeballs (Hatfield, 2003). Games of Houston Rockets had a viewership of over 30 million Chinese viewers who tuned in just to watch Yao Ming- their fellow citizen battle the National Basketball Associations (NBA) finest (Larmer, 2005). Manchester United has a huge fan base of close to 24 million in China alone which is more than the number of viewers in Britain. More than half a billion people tune in to watch the weekly games world over. (Datson, 2004). The popularity that these sports command has attracted the attention of sponsors and advertisers. The teams themselves have realized the large potential that the world of marketing has in store. They have capitalized on this opportunity and the audience sentiment by branding themselves. They have a prominent presence across the various levels, be it Below the Line or Above the Line. We have Team Anthems, Jerseys, Videos, Events, Parties, Posters- ALL OF IT! Manchester Uniteds branded licensed jerseys sell more in the USA as compared to all the other Major League Soccer (MLS) clubs combined. The number of hardcore fans has been approximated to a good 4 million in North America alone. Japanese tour groups spent US$500 million on just the tickets and souvenirs from the New York Yankees. All so to watch Hideki Matsui the outfielder from Japan. This was more than five times what the presence of Ichiro Suzuki in Seattle Mariners generated (Whiting, 2003). Internet statistics tell the same story. There are more satellite fans to the NBA. 40% of visitors to the website log on from outside the States and a humongous 20% of the licensed merchandise is sold overseas (Eisenberg et al., 2003). Global Sports Industry Recession When the whole world is in the throes of recession, sports is one industry sector that has not been as badly affected as the others and was quick enough to bounce back within a year. Loss of sponsorship, events being cancelled, biggies withdrawing from the arena; these are some of the development the sports industry has witnessed in the recent past. On one hand we have been witnessing things like Honda, Kawasaki and Subaru withdrawn from motorsport Manchester United lose Ãâà £56 million AIG shirt sponsorship US National Football League indicates it will cut workforce by 10% Tiger Woods loses five year $8 million endorsement contract with Buick Vancouver 2010 Olympic Games takes out additional $800 million loan to cover financial shortfall 2009 Indian Masters golf tournament cancelled Arena Football League in US cancelled for the season On the other hand the world witnessed the largest ever viewership and increasing advertising spend TV viewership increased to 1 million (97.4m to 98.4m); advertising investment up $20 million (from $186 million to $206 million) at the Super bowl 2009 Manchester City sold for Ãâà £200million+ in summer 2008 Premier League signs new live TV rights deal for Ãâà £1.78 billion, surpassing previous deal Badminton England signs record-breaking sponsorship deal with Yonex Manchester United and City will both sign lucrative, record-breaking shirt sponsorship deals if the rumors are to be believed Sports Scenario in India The Sports arena in India has been dominated by cricket for quite some time now. But with the converging media and the Westernization sports like soccer, basketball, motor racing have observed an increasing fan base. A look at the Audience and Viewership data from TAM is enough to prove this point. Cricket is followed by soccer, tennis and wrestling. The reason for the monopoly of cricket is simple. Cricket is the only sport where India has made a mark in the International arena and which still holds hope for Indians to win over others. This has provided it the status of religion in India. The other popular sports would include Soccer, Tennis and Motor Sports as revealed by a TAM report. This marks the herald of a whole new era of sports entertainment and marketing. Below is an overview of the size of the sports industry in India IPL- The Story so Far India has two religions Bollywood and Cricket and the whole country was awestruck when the two joined hands. IPL is all about glamour, excitement and passion. It works on a franchise model where each of team is owned by an industrialist, a celebrity or is a joint venture. There was an auction to own the clubs and then there was an auction to make the team and select the players. This was the golden time for the Cricket Board in India as it made a lot of profits. Franchise rights were tendered with a reserve price of USD 50mn for 10 yrs. The owners get a percentage of the revenue that the team earns and has other streams like merchandising to mint money from too. The primary difference between the IPL and the English Premier League was the fact that in IPL there was a cap on the amount of money that could be spent in building a team. Unlike EPL where the teams that are backed by the deeper pockets manage to buy the best of the players and end up winning the tournaments and the others are a t a competitive disadvantage. Apart from this sponsorship on Television and the ground constitutes a huge chunk of the revenues that the board and the team earn. The IPL website had 50mn page views in the first week and had received 530,000 column cm of stuff written about it in the newspapers in the Season 1. The opening match in Delhi had a Television Rating Point(TRP) of 7.19 which was the highest for any event in India ever. It had a TRP of 6.7 amongst women which is a considerable number considering the fact that Indian women are generally not much into watching sports. Thus we see that it aint just a mere entertainment option but is an industry in itself. The Need Gap The clubs are no longer just teams whose players lend it its brand value. There is a huge industry of sports merchandize, events and the likes that thrives on this its a culture in itself. Keeping this in mind I plan to study formats like the EPL and NBA which are brands in themselves and arrive at the factors that lead to the success of such brands. India as a nation provides huge potential to market these brands. It is not just the passion for the sport or the sentiment of belongingness to a particular nation that commands loyalty. There are several other factors that have converted sports clubs or teams into one of the most valued brands world over. Therefore there is a knowledge gap that exists. It is to study what these factors are and what are the things that affect these factors? Parallels can be drawn between the sports industry in India and in nations abroad which in turn would help marketing sports, teams and clubs as brands in a nation like India- which is a burgeoning economy and holds great prospects for such brands. Research Objectives To understand how sports branding has grown as an industry in the West, taking EPL, NBA, Formula 1 as a case study. To understand the consumer perception of sports as a brand in India by conducting a research amongst the audiences To understand how media convergence has led to the popularity and the cult like fan following of Western sports in India To analyze the Indian sports industry and devise a marketing strategy for building a sports brand in the Indian context Research Methodology Research Design A fan ââ¬Å"represents an association from which the individual derives considerable emotional and value significanceâ⬠(Madrigal, 1995, pp. 209-210). Thus it is not equivalent to being a spectator. Therefore to understand their behaviour and attitude statistical data about what they watch and how often do they watch does not help in the quest to understand what makes them a fan. Therefore the research methodology would be a mix of quantitative and qualitative as both have their own advantages and contributions to making this study more fruitful. Quantitative studies use the deductive logic to explain social facts (Horna, 1994, p. 121) and thus would help in understanding the behavioural component. This would help in understanding what the crowd constitutes of and what are the primary scalable attitudes exhibited by them. But this fails to explain the underlying reasons for such behaviour, things that differentiate a fan from a spectator. Thus, qualitative study becomes important too. Qualitative methods help in exploring the cognitive components. It also helps explaining the longitudinal behaviour of things rather than a mere snapshot of the present scenario which could be gauged from the quantitative. In depth interviews would be the preferred technique as we seek to understand the reasons why an individual behaves the way he does and not really the collective opinion of a group. The quantitative research can be carried out by administering a questionnaire online and in person. Some statistics can also be gathered from the various databases and research data available publicly. Sampling The research aims to understand how the emergence of media affected the attitude of the people towards Sports in general and the club culture in particular. It is conducted to understand what is it that makes them commit their loyalties to a particular team and how does this affect the economics of the industry. Only SEC A and B are considered based on the assumption that the SECs lower than this dont contribute much. Females have been considered as recent researches show that there are an increasing number of women who have started following sports and participating in it. Hence their opinion and perception could be a valuable contribution. Expected Contribution After studying the responses from the sample, the research would help arrive at answers to various questions regarding the future of the sports industry in India. Questions like where is the industry headed? What kind of sport would sell? How do the sports brands communicate to the people? How has the convergence of media affected their understanding of the sports industry? Apart from this it would help brand managers and sports consultants to design the branding strategies for the various sports brands so that they can sustain themselves in this highly competitive and unpredictable market. Secondary Research: Marketing of Professional Sports Professional sports started with the leagues specializing in one kind of sport which would run for a season and the league enjoyed a monopoly in the arena. But with the advent of infrastructural facilities and increased investments in the industry of sport management there are multiple leagues fighting for the share of eye and heart. They fight for consumers who have a plethora of other entertainment options to select from. Thus the competition in not limited to just the sports industry but is with the larger entertainment industry (Grauer, 1989). The one thing that makes professional sports appealing to the audiences is the uncertainty of the results. The adrenaline rush that the spectator experiences with every passing minute is dramatic and cannot be derived from staged content. ââ¬Å"Like other forms of entertainment, sport offers a utopia, a world where everything is simple, dramatic and exciting, and euphoria is always a possibility Sport entertains, but can also frustrate, annoy and depress. But it is this very uncertainty that gives its unpredictable joys their characteristic intensity (Whannel,1992, p. 199)â⬠. The intensity of appeal and engagement with the sport is further enhanced by the association that an individual has with the sport and if there are stakes that he has in the outcome. The concept of Basking in Reflected Glory(BRIG) talks about the highest degree of association where a fan is a loyal even if the team does not perform well(Cialdini, 1976). Initially the sports leagues were owned by individuals or entrepreneurs but with the growing popularity it has achieved the status of an industry and has been successful in attracting corporate and has taken a more formal structure than a mere source of entertainment. It is due to the involvement of these corporations outside the realm of professional sports management that has brought in newer revenue streams like merchandizing and sponsorships. This model of corporate ownership of a league or a club was started in the USA and was later adopted by the leagues in the continents of Europe and Australia. The biggest advantage of this is that the teams are backed by deep pockets and investment into a team is a part of the investment portfolio of the corporation and not the main business area. Companies like Blockbuster, Disney and Turner from the North American industry of entertainment and broadcasting have benefitted from their presence in professional sports (Cousens and Slack, 1996) . This has also helped Rupert Murdoch to extend his empire across the globe. This has also helped in attracting better players as the salaries are far better, improved facilities to train and huge advertising expenditures to build the fan base. The corporations are not buying into the uncertainty of the game by owning a team but are using the reputation of the team to fuel their interests. For example the treaty between FOX network and the National Football League was not really a profitable venture for the broadcast network as it had to overbid to acquire the rights but as Murdoch puts it, ââ¬Å"it has made [FOX] a real network in the USâ⬠(Swift, 1995). Globalization of the Leagues ââ¬Å"Professional sports leagues are now a part of the powerful recreation and entertainment sector of the economy. In addition, sports have ââ¬Å"delocalisedâ⬠; the global marketplace has made sports less attached to specific places, particularly those which have world-wide appeal, such as football and basketball (Euchner, 1993)â⬠. Satellite TV and Internet has sped up the delocalization of professional sports by making the content available across the globe in real time. The total income of the ââ¬Å"Big 5â⬠football leagues in Europe in the year 2005-06 was Ãâà £12.6 billion ($18.54 billion) (Deloitte and Touche 2007), out of which the Barclays English Premier League(EPL) was the largest contributor, generating revenues as high as à ¢Ã¢â¬Å¡Ã ¬ 2 billion. The most sought after customers of the industry would be the fans as they are loyal and facilitate generating the revenues required to rope in the best players and management. The media analysts refer the players, the clubs and the leagues as the ââ¬Å"brandâ⬠(Globalisation of the league, Dr. Bridgewater, 2007). The brands in this industry are not same as the rest but there are strategies that remain the same. When a FMCG brand has to be made global, what companies generally do is start operations in the country where they would like to have a presence. Similarly, the leagues involve other nations or players that have a different nationality to increase the audience base which in turn would lead to building up the fan base which constitutes the target segment for the merchandise. For example the National Football League (NFL) in the USA announced the first competitive game between the Miami Dolphins and the New York Giants in October 2007, more than a 50,000 tickets were sold within 3 days of the announcement. The buyers comprised of local and expatriate fans. This is representative of the fact that there is huge potential in this industry sector. The number of ââ¬Å"E Loyalsâ⬠- people who dont hold a season ticket or have been to watch a live match but support the game and the club as they have been exposed to it online or on TV- has been rising in the last few years. They are a segment that is as likely to buy the merchandise as a fan who is a regular at the stadium. Pennants, caps, shirts, flags, bands and other team branded articles are what have led to an increase in the revenues and facilitated penetration in other geographic markets (Cousens and Slack, 1996). English Premier League (EPL) -A Case Study English Premier League is a leading association of professional football clubs in the European Union. It has 20 clubs that play in the league every year and follows the system of relegation. Each of these clubs is a shareholder to the league. The EPL came into existence in 1992 when the First Division in the Football League decided to part ways from the Football League as it had struck a lucrative deal for television broadcast rights. It has the largest revenues in the football arena, close to a $4mn in 2007-08. It is perceived to be more glamorous, entertaining and action centred as compared to the rest of the European Leagues like the Serie A and La Liga in Spain. Premier League has undoubtedly grown to be a global brand. The global fan base of the leading international football brands such as Real Madrid and Manchester United runs in millions of British Pounds and ââ¬Å"shows no sign of waningâ⬠(Deloitte ââ¬Å"Football Money Leagueâ⬠,2008) What is it that determines a persons identification with a club? A Research conducted in 2002 has identified 5 important factors that govern the association of fans with the team. These are primarily the support that the team gathers at the venue the management of the team the traditions, values, legacy that it entails the social entertainment factor i.e. the fan community that it h
Wednesday, September 4, 2019
Assess The Company Pixar Media Essay
Assess The Company Pixar Media Essay This report is going to assess the company Pixar from an innovation perspective. This report will focus on the good and bad points of the company to give an insight into its attitude towards innovation. A number of different methods were used to gather the information in this report, such as websites, interviews, articles and books. Steve Jobs (Apple CEO) purchased the computer graphics section of Lucasfilm Ltd in 1986 and called this new company Pixar. Pixar started as a very small company with only 44 employees. Pixar started making short animations films which were at the forefront of CGI technology. Pixar also created a number of adverts for companies such as Listerine in their early years. The first feature length movie Pixar created was Toy Story and it was the first fully computer generated animated film ever, Toy Story grossed $362 million worldwide. Pixar did not just create animations, they also developed a lot of the technology which allowed them to create their films. Work teams and some individuals won numerous awards from organisations like The Scientific and Engineering Academy Awards in fields such as Digital scanning and Direct input devices. One huge advantage Pixar has over other animation companies is their unique understanding of innovation in company structure and employee relations, this report will aim to discuss this in further detail. Section 2 Employee relations Pixar is a very organic company which disagrees with the structure of mechanistic organisations. A mechanistic organisation has a very hierarchical structure and the companies future is dictated by those in senior roles. Section 2.1 Brad Bird Steve Jobs hired Brad Bird into the company after its first three successful films, Jobs was worried that they had ran out of creativity and he did not want the company to go stale. Brad Bird understood that there was room for improvement in the companies creative process. Bird understood that every employees input is valid and has its use. He knew that communication is vital in the innovation process so everyone can help each other to create the best work possible. The main problem with this is that It is difficult to get employees to speak their minds as they are often afraid of criticism from their peers, and they have good reason to fear this as they are working with some of the best animators in the world. Birds solution to this problem was to get the employees in groups to look at the work each member had done that day. Bird wanted to encourage people to speak their minds, he talked about the strong and weak points of each persons work and praised people for challenging his cri ticisms. At first this did not work very well, before Bird was introduced to the company the animators were afraid to criticise any work as previous managers did not take kindly to criticism, however constructive it was. It took nearly two months for any of the employees to actively participate in these group discussions, however one employee finally did and the rest of the employees saw that Bird praised this employee for doing so as he knew it was the best way to get everyone comfortable with this process. Section 2.2 Open Philosophy Pixar has a very open philosophy towards its business. Pixar encourage employees across its company to interact with each other. They want employees of all levels to talk about their ideas and problems so the company can benefit through this interaction. Even the lowest level employees have the option to speak to the highest level employees as Pixar has an open door policy in its offices. This idea originated from the quotation below. Interaction = innovation Steve Jobs Pixar also has a open approach when it comes to their technology and advancements. Pixar encourages employees to publish their work in academic journals as they dont believe in hiding success. At first this may seem like a bad idea from a business perspective as they will be helping rival companies to better their productions. When you look at it more closely it starts to make a lot of sense. Pixar does this because it attracts talent to the company, talented individuals become aware of the new advances being made at Pixar and are often very keen to be hired by them so they can be at the forefront of this technology. Pixar is very interested in bringing new employees into the company as they challenge the status quo and often lead to new and exciting ideas. Section 2.3 Pixar University Pixar wants its employees to branch out and learn new things. Pixar University was created to allow its employees to do so. Every single employee is given up to four hours a week to take courses. Some of these courses are on related subjects such as animation and some are completely unrelated such as yoga. These courses bring employees from different corners of the company together and it helps them all learn new skills or it can simply help them relax. This scheme seems to have paid off as some employees have realised they have a certain talent in a new field and they switch to a different department where their skills are put to better use. Employees are allowed to reject work and meetings if they coincide with these courses, this shows how strongly Pixar feels about learning in their company. Section 2.4 Perfection holds back innovation Brad Bird brought a number of new things to Pixar and one of them has changed the company dramatically in the way it produces its films. Bird believes that perfection is something that holds back innovation. This is something that shocked employees when he joined the company, the below quotation shows exactly what he means. Look, I dont have to do the water through a computer simulation programà ¢Ã¢â ¬Ã ¦ Im perfectly content to film a splash in a swimming pool and just composite the water in. Brad Bird (2008) This was a new innovative approach to how the animators worked. Before this, animators had always painstakingly created every part of an animation and never used shortcuts to create the same effect. Bird understood that some pieces of work needed to be perfect but for some pieces it was unnecessary as the same result could be achieved by different means. It was this kind of innovative thinking that helps the company produce at a faster and cheaper rate. Section 2.5 Concluding employee relations This section of the report has talked about how Pixar treats its employees and how it stimulates them to become better at their work. Its difficult to criticise Pixar from this perspective as they have an extremely good understanding of what employees want and how to develop their creative skills. It is evident that their approach to employee relations is working as they continue to create new and exciting films which could only be produced by employees who enjoy their work. Section 3 Environmental innovations Pixar has an unorthodox approach to the environment that their employees work in. The offices in which Pixar employees work are specifically designed to maximise creativity and interaction. Section 3.1 Cubicles The animators are allowed to completely customise their working cubicles. In a business as creative as Pixar you cant sit the employees in blank cubicles. (http://www.home-designing.com) Most of the employees like to give their cubicles a homely feel by bringing personal items and making the atmosphere as friendly as possible. This sort of environment is best for a creative business like Pixar. Section 3.2 Pixar HQ The building in which Pixar is based also has a slightly different design to conventional working spaces. Steve Jobs who as we mentioned earlier believes that interaction = innovation designed the office with this in mind. The main building has a large atrium situated in the centre of the office which people at first thought was unnecessary, but Jobs designed this atrium to contain the cafeteria, mailboxes and toilets. At first this seemed like a strange idea as everybody had to move from their individual areas to go to the bathroom or to collect mail. The reason for this was that people are essentially forced to see each other on a daily basis which leads to interaction which in turn leads to innovation. Section 3.3 Social environment The environment Pixar creates isnt just physical. There is also an important role in the social environment of the company. During an interview Brad Bird was asked Weve been talking a lot about how you promote innovation. What undermines it? (The Quarterly 2008) His response was the following Passive-aggressive people-people who dont show their colours in the group but then get behind the scenes and peck away-are poisonous. I can usually spot those people fairly soon and I weed them out. (Brad Bird 2008) Brad Bird made it his goal to get rid off people who hindered the innovation process as to him they were a cancer eating away at the creativity of the company. Section 3.4 Concluding environmental innovations The way Pixar designed its working space does seem very suited to the type of business that they are, a creative industry should have a creative environment. The idea of situating all the things people need on a daily basis in the atrium is essentially a good one, however it may not be to every employees liking as it may grow tiresome for people who have to take a long trip to just go to the bathroom. The social environment created by Pixar is very good as it is designed to embrace creative and happy people and it is also designed to eliminate people who bring innovative processes down. Section 4 Films Section 4.1 Films and reviews To date Pixar has produced 11 feature films which are listed below as well as ratings received by the popular movie critic website rottentomatoes.com. Toy story (1995) Rating 100% A Bugs Life (1998) Rating 91% Toy Story 2 (1999) Rating 100% Monsters, Inc (2001) Rating 95% Finding Nemo (2003) Rating 98% The Incredibles (2004) Rating 97% Cars (2006) Rating 74% Ratatouille (2007) Rating 96% WALL-E (2008) Rating 96% Up (2009) Rating 98% Toy Story 3 (2010) Rating 99% The above ratings show that Pixar have a tremendously good track record when it comes to producing films. You can also see that the latest films were produced much quicker. Since 2006 Pixar have been producing a film every year, this could be down to some of the innovative ideas from Brad Bird which were discussed earlier. Section 4.2 Cars In the rating system one film stands out from the crowd, and that films is Cars. (http://reponses.qctop.com) Every film Pixar has done has been rated over 90% except for Cars which received a much lower rating of 74%. There must be a reason for this dramatic drop in rating, and that reason is that Cars displayed a lack of innovation, the visual elements of the film were very good however the story lacked the Pixar magic a lot of critics refer too. The story was unoriginal and it was clear that something was missing when they were working on this film. While this film was being produced Pixar could have used an innovation method such as SWOT analysis to assess their strong and weak points. Below is an example of what they could have done to assess Cars. Strengths Good Animators Effective Marketing Strong Brand Productive work environment Weaknesses Bad basis for a film, Car racing is hard for a lot of people to relate too Unimaginative storyline compared to previous films Opportunities Further strengthen market position Huge profit potential Merchandise Threats Rival companies Growing dislike for cars as an environmental hazard. Above is a basic example of how SWOT analysis could have been used to ensure that Cars was received as well as all the other films they have produced. It would have been difficicult for this to have been performed by Pixar themselves as it is often hard to criticise your own work especially if it took 2 years to produce so an external person could have done the evaluation. Section 4.3 Attitudes towards money Some methods of analysis would not have worked in a company like Pixar such as The Boston Matrix which focuses on market growth and revenue. One of the key values that Pixar holds is that making profit can not be your focus in producing a good film. I dont make movies to make money-I make money to make movies. (Walt Disney) Above is Walt Disneys philosophy on making movies, Pixar as a creative organisation tries to adhere to this as they believe it will lead to greater success in the long term. Pixar has clearly learnt what they did wrong in Cars as the four movies they have produced since have all received above 96% which is an extremely high score. It is unclear what Pixar did, but it has worked. They may have used a method like SWOT analysis or maybe they hired new employees with a fresh perspective. Section 5 Conclusion Overall Pixar are a very good company to assess from an innovation perspective. Rival companies such as Dreamworks create similar films but often these films are overshadowed by the work of Pixar and this is down to the way that Pixar as a company works. Few companies are as organic as Pixar in their organisational structure and a lot of larger companies tend to have a mechanistic approach towards film making. You only have to look at the success that Pixar has had to realise how difficult it is to be critical of Pixar as a company. They are the worlds leading animation company who only have one film which let them down, and even that film was still extremely popular. Pixar are an extremely innovative company which is shown through their work and the dedication that the employees have towards their films. Pixar have had an incredibly good track record with their films and we can only wait to discover the new ways they will continue to spur creativity in their organisation. Section 6 References Pixars company history http://www.pixar.com/companyinfo/history/1986.html Interview with Brad Bird http://gigaom.com/2008/04/17/pixars-brad-bird-on-fostering-innovation/ Details of Pixar films and ratings http://en.wikipedia.org/wiki/List_of_Pixar_films Images references Title page http://userlogos.org/files/logos/AlexT/PixarLogoLight.png Work cubicles http://www.home-designing.com/wp-content/uploads/2008/10/pixar-494539.jpg Cars http://reponses.qctop.com/upload/FlashMcqueen-21976.jpg Section 7 Bibliography Books Capodagli, B. Jackson, L. (2009) Innovate The Pixar Way McGraw Hill Interviews Interview with Ed Catmull http://blogs.hbr.org/hbr/hbreditors/2009/02/creating_a_safe_haven_for_crea.html Websites http://corporatelearning.hbsp.org/corporate/assets/content/Pixararticle.pdf https://www.mckinseyquarterly.com/Innovation_lessons_from_Pixar_An_interview_with_Oscar-winning_director_Brad_Bird_2127# Pixars Brad Bird on Fostering Innovation http://benfry.com/writing/archives/179 http://consultaglobal.wordpress.com/2008/09/22/pixars-innovation-recipe/ http://www.irishideas.org/GreatJournal7.pdf http://www.getdriven.com/2008/01/pixar-university/
Tuesday, September 3, 2019
The Fellowship of Christian Athletes :: Expository Essays
The Fellowship of Christian Athletes Back in my high school, one day out of the month was dedicated to student-led clubs. On these so-called club days, most kids will go to any club just to get out of class. Some exclusive clubs, such as the Chess club, would look down on this. These groups would happily kick some kids, but there was one club happy to see everyone who came: the Fellowship of Christian Athletes. The little exposure to Christianity found at this club was all that some kids would get and the moderators of my schoolââ¬â¢s club knew this. Little by little, this is FCAââ¬â¢s nation-wide goal: to change the world into knowing Jesus Christ. This non-profit organization is responsible for everything from small club meetings in middle schools, high schools, and colleges, to massive summer camps. The Fellowship of Christian Athletesââ¬â¢s website lists the groupââ¬â¢s mission which is to present the challenge and adventure of receiving Jesus Christ as Savior and Lord, serving Him in their relationships and in the fellowship of the church to athletes and coaches and all whom they influence (FCA). No matter whether on the court or in a group-led bible study, FCA focuses on this mission. FCAââ¬â¢s home website is www.fca.org. This site is very well done and contains an abundance of information, such as the organizationââ¬â¢s values: ââ¬Å"Our relationships will demonstrate steadfast commitment to Jesus Christ and His Word through integrity, serving, teamwork and excellence.â⬠FCA's goal of Integrity states that we will demonstrate Christ-like wholeness, privately, and publicly. For the goal of serving, we will model Jesus' example of serving. As for Teamwork, we will express our unity in Christ in all our relationships. Lastly, for excellence: we will honor and glorify God in all we do (FCA). FCAââ¬â¢s in-your-face style of doctrine is pretty effective. Since 1954, the Fellowship of Christian Athletes has been challenging coaches and athletes on the professional, college, high school, junior high and youth levels to use the powerful medium of athletics to impact the world for Jesus Christ. FCA is the largest interdenominational, school -based, Christian sports organization in America. FCA focuses on serving local communities by equipping, empowering and encouraging people to make a difference for Christ.
Essay --
ââ¬Å"The process of learning continues throughout oneââ¬â¢s life says an old adageâ⬠. As one goes on learning new things, one realizes that there are many more things which one needs to learn to quench oneââ¬â¢s thirst for knowledge. During the course of my undergraduate study I have learnt many things but I have also realized that I need to learn more to advance frontiers in my field of interest. A graduate study is the next step in my quest for knowledge and to bring out my forte to the fore. I Pavan Kumar Vanga completed my Bachelor of Technology in Computer Science Engineering at Joginpally B.R.Engineering College affiliated to Jawaharlal Nehru Technological University at Hyderabad, one of the renowned institutes for undergraduate study in India. My decision to pursue graduate study has been motivated by my objective of seeking meaningful graduation related to computers. I firmly believe that I possess the requisite background and aptitude for pursuing graduation in this field at your university with the complete knowledge of programming languages like C, C++, Java. I was fascinated by the concept of Object Oriented Concepts, Operating System and Computer Networks, which virtually shrunk the globe and its omnipresent nature. This diverse nature of these subjects with its new avenues for research motivates me to be part of this exciting field. I have excelled in academics at every step of my education. I completed my schooling from Bhashyam Public School, Hyderabad securing 83.3%. In my pre-university at Narayana Junior College, Hyderabad. I took Mathematics, Physics and Chemistry as majors and secured 90.7%. My undergraduate study was the most pivotal period for shaping my future in the right direction. I took Computer Science Eng... ... to pursue my further education in your esteemed university, as my most important years of learning stretch right ahead. The journey ahead, promises to be a challenging one, it may well be arduous and demanding at times. After a careful study of various schools and the courses offered by universities, I finally decided to apply for your university owing to the quality of courses it offers. I strongly feel that I can match the high standard of your university and contribute fruitfully for the research endeavors at your university. An assistantship besides providing financial support would give me invaluable research-teaching experience. I am keen to join as a graduate student at your esteemed department with suitable financial assistance. I thank you in anticipation for considering my candidature and giving me an opportunity to express myself. . Pavan Kumar Vanga
Monday, September 2, 2019
East Is East
East Is East East is East is a play by Ayub Khan-Din, first produced by Tamasha Theatre Company in co-production with the Royal Court and Birmingham Repertory Theatre. It is often cited as one of the key works to bring Asian culture to mainstream British audiences. The play is published by Nick Hern Books. Ayub Khan-Din (born 1961 in Salford, Lancashire) is a British Pakistani actor and playwright. ââ¬Å"When I began to write East is East, I was sitting at my kitchen table pouring out my life story bit by bit.The first draft came incredibly quickly: there's writing what you know and there's writing what you've known your whole lifeâ⬠Given Circumstances à · Who am I? Ella Khan, 46, Irish-Catholic, housewife, works in family shop à · What time is it? Century? Year? Season? Day? Night? Early? Late? Date? 1970ââ¬â¢s à · Where am I? UK, Salford, family house, fish and chip shop à · Who is here with me? Family (Husband, 7 children) à · What are my relationships? Husband (Geo rge) ââ¬â she loves him but doesnââ¬â¢t agree with everything he doesChildren ââ¬â she tries to protect them from George and whatââ¬â¢s them to be happy à · What is my super-objective? Feelings? I consider Ella as the ââ¬Å"victimâ⬠of the film. Itââ¬â¢s easy to understand that she loves her husband, and wants to please him, but when he starts to decide too much about their children, she doesnââ¬â¢t know what to do anymore à · What is the obstacle? Is there more than one? She finds herself unable to stand up to George until he pushes her too far by abusing their children. Ella Khan Ella has a strong belief in freedom, fairness, family â⬠¦ and Salford.Ella is ferociously protective of her kids. She's learnt that society is hostile to them and also that their father is not prepared to allow them the freedom she herself feels they should have. So she spends a lot of her life fighting for them or keeping things from George to protect them from his anger. I think Ella is like someone who lives under an oppressive regime ââ¬â she has had to develop cunning, she is sometimes passive, sometimes aggressive and will do anything to make allies. One thing she has above George is that she sees her situation with clarity.He believes that moving to Bradford would solve their problems but Ella knows that the Pakistani community there, especially the women, will never accept her. This is why she has insisted on staying in Salford. Friendships with women are vital to her, with the affection and support they bring, and without Annie, Ella would perish. Whats the story? In EAST IS EAST, George (Om Puri), who is Pakistani, marries Ella (Linda Bassett) and they settle down in Manchester to have seven children and run a fish and chips shop.George wants his children to adopt the religion and customs of Pakistan, yet oldest son Nazir objects to an arranged marriage and bolts in the middle of the wedding ceremony, and in all the family chaos, they ha ve neglected to have their youngest son circumcised. With India at war with Pakistan, George's fear of the loss of his homeland and culture makes him even more concerned about passing on that culture to his children.They go to the mosque, grudgingly, but they feel like Brits and only one of the seven kids wants to live according to Pakistani traditions. The others want the freedom of Western culture. They may feel English, but they look Pakistani, and George fears that the culture they want will never accept them. His neighbors support a politician named Enoch Powell who is calling for repatriation of foreigners. But George and the neighbor do not know that their children are romantically involved.
Sunday, September 1, 2019
How to Deal with Stress
HOW TO DEAL WITH STRESS? Stress is the natural strain which we feel when we have to cope with difficult, unpleasant or dangerous situations. We canââ¬â¢t completely remove it from our lives but we can learn how to deal with it. There is a lot of techniques to cope with stress starting with relaxing massages and ending with yoga. But the most helpful are these methods which are simple, possible to do by everyone and easy to remember. To achieve success in the fight with stress we should remember about a few simple things: 1) Be well prepared and well organized to your task ) Be aware of your choices ââ¬â you always have choice, think about it and decide what to do 3) Stop worrying about things that you cannot change 4) Take a deep breath and realize that you have the power to control your life 5) Do not expect perfectionism from yourself, sometimes no matter how hard you try, some things are just impossible 6) Donââ¬â¢t take things too seriously, give yourself a chance to ha ve a little bit of fun 7) Use a positive self ââ¬â talk, repeat to yourself ââ¬Å" I can handle this, I will manage, I am the bestâ⬠8) Chew gum ââ¬â it is proved that the action of chewing can reduce stress. ) Get enough sunlight 10) Treat your body right ââ¬â you will have more self-confidence and energy. Follow a sensible diet, eat a healthy breakfast, drink a lot of water, donââ¬â¢t drink too much coffee because caffeine is known to boost stress levels. Beware also of junk food. Get fit ââ¬â exercise a little every day. This release endorphins that can lower stress levels, eat chocolate because it release endorphins too. The most important ââ¬â get enough sleep. If your life is too fast, slow down, take a rest. Remember that you are a unique individual, worthy of love and stress is just a temporary feeling .
Subscribe to:
Posts (Atom)